![atari800macx sound atari800macx sound](http://www.atarimac.com/images/atari800macxbanner.jpg)
You should see a red load screen, then READY. Control menu, Disable BASIC, Cold Reset (Sh-F5).
![atari800macx sound atari800macx sound](http://3.bp.blogspot.com/-9sLlt-eiDgk/T7bqfsmkXHI/AAAAAAAACNY/DbuIk9Phdw0/s400/atari800macx_display_menu.jpg)
:GOTO 20:ELSE:GOTO 20:ENDIF but had to move it to a new line. Initially I just used standard Atari BASIC, and that worked fine, if very very tightly packed, and not fast… but the lack of an ELSE statement left me with an 11-line program, I wanted to end with 50. Just a little ANSI for screen positioning. Getting it running on desktop in Chipmunk BASIC was trivial. So I knocked down a tiny subset of my already tiny BASIC demo program, NANOROGUE, and plan to make 10-line versions for Atari 800 and ZX Spectrum.
![atari800macx sound atari800macx sound](https://developer.ps/wp-content/uploads/2020/03/82575640_577989183052425_978229130090774528_n-1013x1024.jpg)
Last time I was using the compiler, and that worked but it distorted my sounds, and I couldn't make LAUNCHER.CTB run NANOROG2.CTB! So if I just left them all uncompiled (but tokenized). And it's running in Turbo Basic XL which really helped the program size, so I was able to squeeze in stairs! See the Atari BASIC Quick Reference Guide to learn the abbreviations and some of Atari's peculiarities. It still looks a little dense, because I have to manually use abbreviated statement names or remove spaces, I'd like to make it smart enough about BASIC source to do that itself.īut it lets me turn source like: 5 POKE731,1 // noclickĭIME$(27),M(W,W) // E$() encounter table, M() mapĮ$="\xF2\xF2\xF2\xFA\xFA\xFA\圎4\x04\x04\xAE\xAE\xAE\xAE\xAE\xAE\xAE\xAE\xAE\xAE#\x3E" With some rethinking, and a better source editing tool, I could… So I wrote a filter program "Basic2List.py" that removes comments & blank lines, joins up everything after a numbered line with colons, lets me insert binary codes with \xFF escapes. So, the source for my first pass was manually-packed down, and I couldn't really fit everything I wanted in there, or switch to text-graphics mode. Just shove the disk (.atr) in Atari800MacX or any other compatible Atari 800XL emulator, disable BASIC and hit reset, it should boot up into the launcher:
#Atari800macx sound download
I've completed my BASIC 10-Liner contest entry, download on itch.io (updated : I made it pour in from random starts, rather than top of screen, looks somewhat more like the old intro.) Author mdhughes Posted on Categories art, Atari, Matrix, retrocomputing, star Tags art, Atari, Matrix, retrocomputing, star 1 Comment on Matrix Rain for Atari Nanorogue2 in BASIC Take out the POKE 756,204 line if you don't like that.) (updated almost immediately: I realized on XL machines I can turn on accented characters instead of graphics blocks. I use PEEK(764)=255 and then re-POKE it to test if there's a waiting key, but then use GET to read it in ATASCII instead of scan code. Not any really interesting coding tricks, except I replaced POSITION:? with POKE for speed. Or any key that doesn't exit will clear it. It'll go into attract mode eventually, which I think is cool, add 11 POKE 77,0 to disable it.
#Atari800macx sound movie
I haven't seen the new movie yet, but I was in a mood to do something this primitive.